potions, scrolls, spells, and capabilities), and have at least two characters in melee to engage him (3 might be needed). It strikes like a truck, so make sure you’re rubbed as much as possible in advance (e.g. Go south and east (still in the basement) and buff your party prior to going into the room with the Large Water Elemental. In the back space, loot Crypt Raider’s Armour. a locked door can be opened by utilizing a torch as a lever). On the former you’ll discover Hosilla’s Orders, which will provide you a tip on the labyrinth (i.e. Go north and get Hand of Hosilla and Neophyte Fighter. Check out the surrounding spaces before going east into the flooded basement. Deactivate it and take a right into a room with a Lore: Religion check, then go north into the bigger space with the dining table in the center. Take a right into the hallway including a trap. Open the next door, loot the two chests, then rub your party to fight the Baphomet Cultists and Neophyte Wizards. Run east till you reach the doorway and squeeze through. Rest up at the hut, then go somewhat north to Lake at the Shield Maze (as marked on your map) and cross.ĭiscover the way through the Shield Maze. Speak to Dyra to the east also to buy and sell products (Potions of Cure Light Wounds and/or Bracers are suggested). Sadly he has absolutely nothing on him, so he won’t pay you in advance. Horgus wants a method to the surface and wants to pay you handsomely for it (1000-2000G, depending upon whether you pass the Diplomacy check). Meet with Horgus to the southeast to initiate Gwerm Family Secrets. If you do, Wenduag will be furious but Lann grateful, and the opposite if you lie. Straight ahead you’ll consult with Chief Sull, who will ask you to show the light (a Lawful action). Go back to the previous area and go east up until Wenduag will ask you not to reveal the light of Heaven to Sull. Pass that too then loot the skeleton at the end of the tunnel to discover Wand of Cure Light Woundssd. Up ahead (past the spiders and flies) you’ll discover a second Mobility check. Pass the aforementioned Mobility check to jump across the method. (Note: this is not the point at which you get to choose your Mythic Path – that comes later on.). Your options here do not matter as you’ll get 125 XP and the “Angel Mythic Path” option either way. Aim to the north to discover the sword amongst some debris in the corner (adjacent to the Mobility check north).
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